Fire Emblem has strayed away from this in the past and it has made archers the most overpowered units in the game by far. "Most games like this" are not this one, and 2 tiles is just fine. One last thing I noticed: If an AI squad has a single archer unit mixed in with melee troops, the AI will still often consider that squad ranged and waste a turn firing a ranged attack with its pitiful one archer rather than use it more efficiently fighting in melee. But in this game, the weaknesses of ranged units and gunners really limit how many you can use. The fact that this game included guns is one of the biggest reasons I decided to check it out. This is really a shame because my playstyle for army commander games is usually based heavily around ranged units, and I really love medieval combat games that include black powder firearms. They are basically suicide squads who can just get off one shot before being slaughtered. Exclusive gun squads are even more vulnerable than archers. As such, they are really only good when mixed with traditional melee. This may be the first game I've ever played where gun units aren't ranged units in actual effect. Gun units are essentially melee units without armor, since they don't even have a 2-tile range. They can still be useful, but overall, ranged units are way less effective than they should be. Their pitiful two-tile range means they are sitting ducks for melee units and can easily get run down if any enemy squad nearby survives till the end of your turn.
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